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A splash of pictures depicting violence
in media materials associated with extensive violence
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The onslaught of violence has been
relentless especially in its portrayal in the mediasphere. Over sixty percent of television shows aired
during prime time contain some form of violence (Tompkins, 2003). Such
brutality and savagery are celebrated extensively by the very idols that youths
immortalise.
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| Violent movies ("Saw" and "Final Destination" Series) featuring intense gore. Ironically, they have both appealed to a niche market as their subsequent sequels are numerous and successful. |
Morality is called into question as such
portrayals of violence undermine the moral growth of youths – youths who are
only beginning to solidify the foundation of their identities. Studies have shown that exposure to media
violence increases the likelihood of physical and verbal aggression in both
children and adults (C.A Anderson et al., 2003).
The
trailer for Spartacus : Vengeance, a hit TV series that focuses on Spartacus
and his struggle to abolish slavery. This series promotes extensive blood, gore
and sex to 'realise' the actual circumstances in ancient Rome.
Spartacus: Vengeance, the second season
to a series on Singapore’s local Channel 5, exemplifies
the epitome of violence. The catchphrase “The Fight for Freedom is fuelled by
Vengeance” and accompanying scenes of blood and gore immediately evoke the
vehemence we have long grown accustomed to.
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| The movie '300' and its flamboyant display of blood and aggression. These posters can be seen everywhere during its screening, allowing masses to preview media violence in its full glory. |
Through such constant exposure, youths
gradually become immune to the media’s graphic content. Studies have shown that media violence
decreases helping behaviour and desensitizing viewers to violence (Carnagey,
Anderson, & Bushman, 2007). This lack of sensitivity propagates a
culture of recklessness and immorality that can ultimately reverse the ethical
progress of modern society.
The
infamous gameplay in the first-person shooter "Call of Duty: Modern
Warfare 2" allowing players to kill hundreds of innocents in an
airport as an act of terrorism. (Massacre starts at around 1:35)
However, this is not entirely true. The
correlation between media violence and aggression can reflect a variety of
underlying causal relationships. It is
possible that aggressive children are naturally drawn to violence or the
genetic predisposition to aggressiveness leads to both the preference for
violent shows and high aggressiveness. (Weiten, 2007) Our concern is
therefore unfounded because this may apply only to children with innate
aggressive tendencies.
Still, the broadcast of media is
widespread so even a small consequence from media violence can have unintended
repercussions. Its presentation can escalate into an actual emulation of the aggression.
(294 words)
References
References
Carnagey, N. L., Anderson, C. A., &
Bushman, B. J. (2007). The effect of video game violence on physiological
desensitization. Journal of Experimental Social Psychology, 43,
489-496
Ivory, J. D. and Kalyanaraman, S.
(2007). The Effects of Technological Advancement and Violent Content in Video
Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and
Aggression. Journal of Communication, 57: 532–555.
Tompkins A. (2003). The
Psychological Effects of Violent Media on Children, http://allpsych.com/journal/violentmedia.html Accessed
February 14, 2012.
Weiten W. (2007). Psychology: Themes and
Variations, Eighth Edition, p. 263




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